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Scripting » History » Version 117

Per Amundsen, 03/29/2012 12:26 AM

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h1. Notice: this is info for 1.8.8 and higher.
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h1. Scripting
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In the latest beta's, I am experimenting with a little more advanced scripting features and I will use this wiki to track progress and features.
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Syntax, variables and functions will probably change a lot, so don't except previous scripts to still work in the next beta and so forth.
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There are 2 types of scripting at the moment, one that have been here for a long time, and a new system.
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All scripting is done in Commands -> Edit Commands where one line represent a script or a custom command and its trigger is one of 3 ways:
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/something<whitespace> 
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keys<whitespace>
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OnEvent<whitespace>
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Please note that variables and functions are *different* for these 2 types of scripts.
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You can comment out a command by putting a # in front of it.
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h1. Normal custom commands:
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<pre>Syntax = /something<whitespace>/somethingelse</pre>
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Here are some variables which can be used in Custom Commands, its like creating aliases of already available commands, e.g <pre>/hi /me says hi to $chan</pre> will show <pre>* kr0n says hi to #adiirc</pre> when typing <pre>/hi</pre>
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Current variables are $1 to $9, $params, $chan and $me. $1 to $9 represents what you type after /yourcommand e.g <pre>/sup /say whats up $1</pre> when typing <pre>/sup kr0n</pre> it will show like this <pre>User: whats up kr0n</pre>
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$params represents everything written after /yourcommand, $chan replaces itself with current channel and $me replaces itself with your current usernick. 
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You can make combo commands by using | as a seperator, e.g <pre>/hi /me says hi to $chan|/me says hi again to $chan</pre>
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$file[path] returns data from a file, $frand[path] fetchs a random line from a file and $floop[path] gets one line increasingly (line1, then line2, then line3 etc).
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h1. Custom Commands by hotkeys
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<pre>Syntax = key&key<whitespace>/something</pre>
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In addition to making a custom command trigger by typing a /slash command, you make it trigger with a hotkey instead (note, these commmands will not be useable from the new scripting engine)
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Useable modifies are ctrl, alt and shift and any character or number or F key.
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An example
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<pre>ctrl&o /msg $chan ohai i just pressed ctrl and o</pre>
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Everytime you press ctrl and 'o' now, this command will be fired off.
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<pre>ctrl&alt&o /msg $chan ohai i just pressed ctrl and alt and o</pre>
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Everytime you press ctrl and alt and 'o' now, this command will be fired off.
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h1. Unified Scripting
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<pre>Syntax = OnEvent<whitespace>code</pre>
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The new scripting tries to combine normal client commands, your custom commands, functions and events into one scripting language.
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In Commands -> Edit Commands you can enter a scripting line with the following syntax:
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Followed by either an expression like this (works recursivly)
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<pre>
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if (SOMETING == SOMETHINGELSE) { EXECUTE HERE }
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if (SOMETING != SOMETHINGELSE) { EXECUTE HERE }
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if (SOMETING ismatch SOMETHINGELSE) { EXECUTE HERE }</pre>
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or by an executed command or function
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You can now combine expressions with && (AND) and || (OR) like this
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<pre>
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if (SOMETHING == SOMETHING && SOMETHINGELSE != SOMETHINGELSE) { EXECUTE HERE }
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if (SOMETHING == SOMETHING || SOMETHINGELSE != SOMETHINGELSE) { EXECUTE HERE }</pre>
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The logic behind these expressions is not fully tested, id love any feedback on this.
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It is also possible to use else if like this
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<pre>if (SOMETHING == SOMETHING) { EXECUTE HERE } else if (SOMETHINGELSE == SOMETHINGELSE) { EXECUTE HERE }</pre>
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In the future just "else" will be possible to.
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(note: ismatch will check if SOMETHING exist inside SOMETHINGELSE e.g if something is "hello" and something else is "hello world" it would return True because "hello" exist)
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Executed commands are /slash commands already in the client e.g /msg #channel hello world.
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Executed functions are predefined functions in the client, only two exists for now.
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An execution block can consist of both commands and functions if seperated by | (pipe) character like this <pre>/msg #channel hello world|.function bla bla|/msg #channel2 hello world</pre>
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Furthermore there is a lot of predefined variables for use with these functions, for now they are:
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$event / current event, e.g PRIVMSG 001 MODE and so forth
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$channel / the channel the event occurred on, if any
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$msg / the message to the channel/user or the message in a raw irc line e.g whois [kr0n] is a registered nick
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$nick / the nick the event was sent from, can be a irc.server.com, a nick or null
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$me / my current nick
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$network / the network the event occured on e.g Quakenet
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$ident / the from user ident if any
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$host / the from user hostname if any
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$myident / my ident
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$myhost / my host
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$server / host from the server e.g irc.server.com
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Currently predefined functions are:
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<pre>
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.insert <nick (use null for nonick)> 
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<where (a channel or $channel, a nick or $nick, or status)> 
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<MsgType (MsgServer/MsgUser/MsgEmote/MsgCTCP/MsgNotice/MsgClient/MsgLog)> 
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<$msg or message></pre>
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<pre>
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.eat <what (text or all)></pre>
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.insert is used for inserting a specific message type into a chat window, its intended for use in cases where you want to override how adiirc shows a given event, but can also be used for adding additional messages.
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.eat is used to tell adiirc to either "eat" the text output from an event or "eat" everything and don't act on this event at all.
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Putting it all togheter, here are a few examples:
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<pre>
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OnEvent if ($event == NOTICE) { if ($msg ismatch hi there) { .insert $nick status MsgNotice $msg|.eat text } }</pre>
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insert the notice into the server window and tells adiirc to "eat" its own text output from this notice
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<pre>
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OnEvent if ($event == PRIVMSG && $msg == herp) { /msg $channel derp }</pre>
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if the event is a PRIVMSG AND the $msg equals "herp", then show "derp" in the channel
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<pre>
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OnEvent if ($event == PRIVMSG) { if ($nick == Q || $nick == $me) { /msg $channel Q or $me is speaking! } }</pre>
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if the event is a PRIVMSG and the $nick equals "Q" OR $me then show "Q or $me is speaking" in the channel
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<pre>OnEvent if ($event == OnOp && $nick == $me) { /msg $channel Thx for op! }</pre>
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if the event is OnOp and the target nick is me, then show "Thx for op!" in the channel
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A list of custom events that is also usable as $event ==
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<pre>
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OnOwner
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OnDeOwner
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OnSpecialOp
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OnSpecialDeOp
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OnOp
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OnDeOp
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OnHop
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OnDeHop
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OnVoice
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OnDeVoice
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</pre>
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h1. Scripting changes in latest beta
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This does not apply to the latest stable release!
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*Scripting is now unified completly which means all variables applies to all scripts and:
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$file[path] is now $file(path);
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$frand[path] is now $frand(path);
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$floop[path] is now $floop(path);*
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*OnEvent* is now executed *AFTER* the event, use *OnBeforeEvent* for events where you want to .eat or in other ways manipulate the event.
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New command /nmsg added for cross network output, and a new event OnSongChanged. 
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Combine them and you can automatically announce song changes in a channel or to a user with:
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<pre>
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OnEvent if ($event == OnSongChanged) { /nmsg <network> <channel/Nick> $msg }
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</pre>
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Announce to several channels with:
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<pre>
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OnEvent if ($event == OnSongChanged) { /nmsg <network> <channel/Nick> $msg|/nmsg <network> <channel/Nick> $msg }
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</pre>
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Network is the network name where the channel is, e.g NordicIRC, freenode, Quakenet, look at the name of the server window you are connected on to find it.
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Also added is better escaping, variables and a "null" variable, e.g
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<pre>
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OnEvent if ($event == PRIVMSG) { if (%test == null) { %test = SOMETHING|/msg $channel test is %test } }
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</pre>
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New variable $now returns unixtime/ctime from current time.
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New variable $active returns the current window Status/#channel/Nick.
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New variable $! returns how many $0 $1 etc variables are filled (not sure if final name of it)
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These variables are saved into vars.ini unless removed (%var set to null) and reloaded when adiirc starts.
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You can change/use them in any script.
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Note also that all user set variables starts with % and client variables starts with $.
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Some commands for manipulate variables:
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<pre>
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/set {-u seconds/-d] [%var] [value] / create or update a variable with value -u seconds, will delete the variable after X seconds, -d will decrease its value by 1 every second, then remove it
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/unset [var] / deletes a variable
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/inc {-u seconds/-d] [%var] [value] / increases a variable with value (only if value and var is ints) -u seconds, will delete the variable after X seconds, -d will decrease its value by 1 every second, then remove it
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/dec {-u seconds/-d] [%var] [value] / decreases a variable with value (only if value and var is ints) -u seconds, will delete the variable after X seconds, -d will decrease its value by 1 every second, then remove it
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/vars shows a list of all variables and their values
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</pre>
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Variables is still work in progress, id love some feedback/ideas of what it can be used for.
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halt can now be used instead of .eat all, it will halt immediately, ignoring rest of the script.
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return will halt immediately, ignoring rest of the script, but not eat anything.
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<pre>
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OnLoad / Called when the script is loaded
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OnUnload / Called when the script is unloaded
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OnReload / Called when the script is reloaded
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OnConnecting / Called when a server is connecting
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OnLookingUp / Called when a server is looking up the hostname
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OnConnected / Called when a server is connected
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OnDisconnect / Called when a server gets disconnected
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OnCommand / Called whenever a user types a /slash command in the client ($msg will hold the full command, $0 will be the first word, $1 the second and so on)
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OnCTCPRequest / Called when a user recives a CTCP request
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OnCTCPReply / Called when a user recives a CTCP reply
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ACTION / Called when a user recives a ACTION (/me) message
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OnNickChanged / Called when a user's nick changes, will only trigger on the user unlike NICK who triggers for everyone
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</pre>
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A few examples using these.
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<pre>
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OnEvent if ($event == OnLoad) { %myvariable = This was set at startup }
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OnEvent if ($event == OnUnLoad) { .msgbox varible set at startup was %myvariable }
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OnEvent if ($event == OnReLoad) { .msgbox Script reloaded }
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OnEvent if ($event == OnConnecting) { /echo i r conecting }
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OnEvent if ($event == OnLookingUp ) { /echo i r looking up hostname }
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OnEvent if ($event == OnConnected ) { /echo i r connected }
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OnEvent if ($event == OnDisconnect) { /echo i r disconnected }
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OnEvent if ($event == OnCommand) { if ($0 == /me) { /echo i typed /me } }
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OnEvent if ($event == OnCommand) { /echo i typed $0, full command was $0- }
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OnEvent if ($event == OnCTCPRequest) { /echo CTCP Request $0- from $nick }
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OnEvent if ($event == OnCTCPReply) { /echo CTCP Reply $0- from $nick }
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OnEvent if ($event == ACTION) { /echo ACTION $0- from $nick }
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OnEvent if ($event == OnNickChanged) { /echo My nick is now $0 } 
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</pre>
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New Operators, all operators can now use ! to reverse the logic e.g !ison. If no operators are added it will test if remaining text is not null if (%test), if ($channel) etc.
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<pre>
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> / Will try and cast left and right variable to int and try "int1 greater than int2"
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< / Will try and cast left and right variable to int and try "int1 lower than int2"
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>= / Will try and cast left and right variable to int and try "int1 greater than or equal to int2"
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<= / Will try and cast left and right variable to int and try "int1 lower than or equal to int2"
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isbetween / Will try and cast left variable to int and right variable have to be int-int, e.g "40 isbetween 30-50"
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ison / check if ($nick ison $channel) nick is the channel
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isop / check if ($nick isop $channel) is operator on the channel
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ishop / check if ($nick ishop $channel) is half operator on the channel
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issop / check if ($nick issop $channel) is special operator on the channel
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isowner / check if ($nick isowner $channel) is channel owner
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hasvoice / check if ($nick hasvoice $channel) have voice on the channel
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inchan / check if i am in chan (#channel inchan) (#channel !inchan)
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isnum / check something is a number (5 isnum) (5 !isnum)
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</pre>
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A complete rewrite of the parser logic is done, introducing the "else" keyword, and you can now use any nested length of "if" "else if" and "else" e.g:
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<pre>
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OnEvent if ($event == PRIVMSG) 
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{ 
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	if (%test == null) { 
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		/msg Hello world; 
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		if (%test == null) 
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		{ 
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			/msg Hello world; 
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		} 
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	} 
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	else if (%test == null) 
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	{ 
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		/msg Hello world
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	} 
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	else (%test == null) 
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	{ 
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		/msg Hello world 
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	} 
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	if (%test == null) 
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	{ 
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		/msg Hello world 
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	} 
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}
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</pre>
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also ; is now useable like | for line ending.
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Simple kickcounter script:
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<pre>
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OnBeforeEvent if ($event == OnCommand) 
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{ 
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	if ($0 != /kick) 
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	{
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		return; 
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	}
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	if (%kickcount == null) 
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	{ 
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		%kickcount = 0; 
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	}
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	%kickcount++;
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	if ($2 == null) 
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	{ 
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		/kick $channel $1 Kick number %kickcount;
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		halt; 
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	} 
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}
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</pre>
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You can now use "-" on $<number> variables to get all words from $<number> and after.
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<pre>
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OnEvent if ($event == OnCommand) { /echo $2- }
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</pre>
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When you type "/msg $me this is a test" you will get only "this is a test"
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<pre>
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OnEvent if ($event == OnCommand) { /echo $3- }
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</pre>
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When you type "/msg $me this is a test" you will get only "is a test"
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<pre>
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OnEvent if ($event == OnCommand) { /echo $0- }
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</pre>
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When you type "/msg $me this is a test" you will get "/msg $me this is a test"
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$0- is now equal to $params and $msg, and $0 will return the first part e.g the command "/msg"
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Also you can use $raw<number> like $raw0 $raw1 $raw0- to get parts of the raw irc message. This will likely be the default way when better parsing functions are added.
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Several functions are added, they are all recursive and you can use any %variable or $variable as parameters:
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They are also usable inside if () statements.
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<pre>
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$replace(text, text2, text3) / replace all occurrences of text2 in text with text3
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$upper(text) / return text uppercase
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$lower(text) return text lowercase
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$mid(text, startpos, endpos) / return part of text from startpos to endpos
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$substr(text, startpos, endpos) / return part of text from startpos to endpos
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$left(text, pos) / return pos characters starting from left of the text
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$right(text, pos) / return pos characters starting from right of the text
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$remove(text, text2) / replace all occurrences of text2 from text
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$len(text) / return length of text
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$count(text, text2) / counts all occurrences of text2 in text
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$pos(text, text2) / returns first occurrences position of text2 in text
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$lastpos(text, text2) / returns last occurrences position of text2 in text
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$strip(text) / removes all color and font tags
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$repeat(text, times) / repeats text X times
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$insert(text, text2, pos) / inserts text2 into pos of text
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$calc(formula) / calculate any variation of +-*/
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$formatdate(date, text) / formats a unix timestamp into date using date variables %d %m %y etc
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$fdate(date, text) / formats a unix timestamp into date using date variables %d %m %y etc
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$char(num) / returns ascii character from the number num
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$chr(num) / returns ascii character from the number num
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$host(nick) / returns the hostmask of nick
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$ident(nick) / returns the ident of nick
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$(number) / dynamically gets a $0 $1 $2 variable e.g $(1) is same as $1 (not sure if final function name)
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$file(path) / reads file to end and returns the entire output without newlines
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$fileloop(path) / reads through a file one line at the time, line increases +1 every time the same file is called
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$floop(path) / reads through a file one line at the time, line increases +1 every time the same file is called
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$filerandom(path) / returns a random line from a file
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$frand(path) / returns a random line from a file
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</pre>
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All paths needs to be escaped e.g c:\\users\\kr0n\\file.txt if only a filename is entered, the script directory will be used.
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All characters that needs to be escaped before used as strings are \ ( ) { } | ;
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<pre>
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OnEvent if ($event == JOIN) { /msg $channel $replace(this is a test, test, replaced test) }
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</pre>
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Shows "this is a replaced test"
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<pre>
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OnEvent if ($event == JOIN) { /msg $channel $replace($replace(this is a test, test, replaced test), replaced test, replaced again test) }
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</pre>
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Shows "this is a replaced again test"
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Here is an fullblown kickban example script using the script editor
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<pre>
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OnCommand /kb {
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	if ($1 == null) {
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		/echo /kb - Nick missing;
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		return;
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	}
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	# equal to if ($channel != null)
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	if ($channel)
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	{
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		%msg = $2-;
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		%chan = $channel;
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	}
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	else
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	{	
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		%msg = $3-;
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		%chan = $2;
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	}
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	# Set this for default ban reason, or remove for no default reason
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	if (%msg == null) {
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		%msg = GTFO;
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	}
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	if ($me isop %chan) {
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		/raw MODE %chan +b *!$ident($1)@$host($1);
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		/raw KICK %chan $1 %msg;
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	} else {
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		/echo You are not oper on %chan;
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	}
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	%msg = null;
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	%chan = null;
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}
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</pre>
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Simple calculator script:
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<pre>
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OnCommand /calc {
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	if ($1 == null) {
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		/echo /calc - Parameters missing;
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		return;
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	}
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	# typing /calc -p <expression> sends output to channel
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	if ($1 == -p) {
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		/msg $channel Calculating : $2-;
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		/msg $channel Result is : $calc($2-);
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	} else {
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		/echo Calculating : $1-;
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		/echo Result is : $calc($1-);
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	}
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}
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</pre>
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Colored version
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<pre>
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OnCommand /calc {
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	if ($1 == null) {
444
		/echo /calc - Parameters missing;
445 117 Per Amundsen
		return;
446 106 Per Amundsen
	}
447 98 Per Amundsen
	
448
	# typing /calc -p <expression> sends output to channel
449
	if ($1 == -p) {
450
		/msg $channel $chr(3)4Calculating : $2-;
451
		/msg $channel $chr(3)4Result is : $calc($2-);
452 106 Per Amundsen
	} else {
453
		/echo $chr(3)4Calculating : 4$1-;
454
		/echo $chr(3)4Result is : $calc($1-);
455
	}
456
}
457 104 Per Amundsen
</pre>
458 106 Per Amundsen
459
CTCP flood detection example
460
461 103 Per Amundsen
<pre>
462
OnEvent if ($event == OnCTCPRequest) {
463
	if (%count == null) {
464
		/set -u 10 %count 1;
465
	} else {
466
		/inc -u 10 %count 1;
467
	}
468 105 Per Amundsen
			
469 103 Per Amundsen
	if (%count > 4) {
470
		/ignore -u 30 -t $nick!$ident@$host;
471
	}
472
}
473
</pre>
474
475
while (CONDITION) { EXECUTE } is now useable for a loop
476
477
Mass mode example
478
479
<pre>
480 117 Per Amundsen
OnCommand /mass {
481 109 Per Amundsen
	if ($2 == null) {
482 103 Per Amundsen
		/echo /mass - Parameters missing [+/-<mode> <nick> <nick> <nick>];
483 117 Per Amundsen
		return;
484 103 Per Amundsen
	}
485
486 1 Per Amundsen
	%len = 2;
487
	
488 117 Per Amundsen
	# equal to while (%len <= $count(%len, $chr(32)))
489 1 Per Amundsen
	while (%len <= $!) {
490
		if ($(%len) ison $channel) {
491
			/mode $channel $1 $(%len);
492
		}
493
494
		/inc %len;
495
	}
496
}
497
</pre>