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Per Amundsen, 04/02/2011 09:11 PM

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h1. Scripting
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In the latest beta's, I am experimenting with a little more advanced scripting features and I will use this wiki to track progress and features.
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Syntax, variables and functions will probably change a lot, so don't except previous scripts to still work in the next beta and so forth.
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As of build 020411.
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There are 2 types of scripting atm, one that have been here for a long time, and a new system.
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All scripting is done in Commands -> Edit Commands where one line represent a script or a custom command.
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Please note that variables and functions are *different* for these 2 types of scripts.
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h1. Normal custom commands:
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Here are some variables which can be used in Custom Commands, its like creating aliases of allready available commands, e.g <pre>/hi /me says hi to $chan</pre> will show <pre>* kr0n says hi to #adiirc</pre> when typing <pre>/hi</pre>
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Current variables are $1 to $9, $pagearams, $chan and $me. $1 to $9 represents what you type after /yourcommand e.g <pre>/sup /say whats up $1</pre>, when typing <pre>/sup kr0n</pre> it will show like this <pre>User: whats up kr0n</pre>
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$pagearam represents everything written after /yourcommand, $chan replaces itself with current channel and $me replaces itself with your current usernick. 
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You can make combo commands by using | as a seperator, e.g <pre>/hi /me says hi to $chan|/me says hi again to $chan</pre>
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$file[path] returns data from a file, $frand[path] fetchs a random line from a file and $floop[path] gets one line increasingly (line1, then line2, then line3 etc).
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h1. New Scripting
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The new scripting tries to combine normal client commands, your custom commands, functions and events into one scripting language.
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In Commands -> Edit Commands you can enter a scripting line with the following syntax:
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The line must start with <pre>OnEvent<whitespace></pre>
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Followed by either an expression like this (works recursivly)
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<pre>
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if (SOMETING == SOMETHINGELSE) { EXECUTE HERE }
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if (SOMETING != SOMETHINGELSE) { EXECUTE HERE }
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if (SOMETING ismatch SOMETHINGELSE) { EXECUTE HERE }</pre>
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or by an executed command or function
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You can now combine expressions with && (AND) and || (OR) like this
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<pre>
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if (SOMETHING == SOMETHING && SOMETHINGELSE != SOMETHINGELSE) { EXECUTE HERE }
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if (SOMETHING == SOMETHING || SOMETHINGELSE != SOMETHINGELSE) { EXECUTE HERE }</pre>
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The logic behind these expressions is not fully tested, id love any feedback on this.
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(note: ismatch will check if SOMETHING exist inside SOMETHINGELSE e.g if something is "hello" and something else is "hello world" it would return True because "hello" exist)
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Executed commands are /slash commands already in the client e.g /msg #channel hello world.
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Executed functions are predefined functions in the client, only two exists for now.
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An execution block can consist of both commands and functions if seperated by | (pipe) character like this <pre>/msg #channel hello world|.function bla bla|/msg #channel2 hello world</pre>
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Furthermore there is a lot of predefined variables for use with these functions, for now they are:
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$event / current event, e.g PRIVMSG 001 MODE and so forth
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$channel / the channel the event occurred on, if any
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$msg / the message to the channel/user or the message in a raw irc line e.g whois [kr0n] is a registered nick
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$nick / the nick the event was sent from, can be a irc.server.com, a nick or null
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$me / my current nick
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$network / the network the event occured on e.g Quakenet
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$ident / the from user ident if any
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$host / the from user hostname if any
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$myident / my ident
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$myhost / my host
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$server / host from the server e.g irc.server.com
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Currently predefined functions are:
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<pre>
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.insert requires .insert <nick (use null for nonick)> <where (a channel or $channel, a nick or $nick, or status)> <MsgType (MsgServer/MsgUser/MsgEmote/MsgCTCP/MsgNotice/MsgClient/MsgLog)> <$msg or message></pre>
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<pre>
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.eat <what (text or all)></pre>
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.insert is used for inserting a specific message type into a chat window, its intended for use in cases where you want to override how adiirc shows a given event, but can also be used for adding additional messages.
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.eat is used to tell adiirc to either "eat" the text output from an event or "eat" everything and don't act on this event at all.
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Putting it all togheter, here are a few examples:
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<pre>
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OnEvent if ($event == NOTICE) { if ($msg ismatch hi there) { .insert $nick status MsgNotice $msg|.eat text } }</pre>
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insert the notice into the server window and tells adiirc to "eat" its own text output from this notice
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<pre>
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OnEvent if ($event == PRIVMSG && $msg == herp) { /msg $channel derp } }</pre>
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if the event is a PRIVMSG AND the $msg equals "herp", then show "derp" in the channel
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<pre>
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OnEvent if ($event == PRIVMSG) { if ($nick == Q || $nick == $me) { /msg $channel Q or $me is speaking! } }</pre>
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if the event is a PRIVMSG and the $nick equals "Q" OR $me then show "Q or $me is speaking" in the channel
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A list of custom events that is also usable as $event ==
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<pre>
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OnOwner
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OnDeOwner
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OnSpecialOp
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OnSpecialDeOp
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OnOp
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OnDeOp
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OnHop
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OnDeHop
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OnVoice
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OnDeVoice</pre>