Scripting » History » Version 57
Per Amundsen, 10/29/2011 04:13 AM
1 | 42 | Per Amundsen | h1. Notice: this is info for 1.8.8 and higher. |
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2 | 39 | Per Amundsen | |
3 | 1 | Per Amundsen | h1. Scripting |
4 | |||
5 | In the latest beta's, I am experimenting with a little more advanced scripting features and I will use this wiki to track progress and features. |
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6 | |||
7 | 8 | Per Amundsen | Syntax, variables and functions will probably change a lot, so don't except previous scripts to still work in the next beta and so forth. |
8 | 1 | Per Amundsen | |
9 | 30 | Per Amundsen | There are 2 types of scripting at the moment, one that have been here for a long time, and a new system. |
10 | 16 | Per Amundsen | |
11 | 38 | Per Amundsen | All scripting is done in Commands -> Edit Commands where one line represent a script or a custom command and its trigger is one of 3 ways: |
12 | |||
13 | /something<whitespace> |
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14 | 37 | Per Amundsen | keys<whitespace> |
15 | OnEvent<whitespace> |
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16 | 16 | Per Amundsen | |
17 | 1 | Per Amundsen | Please note that variables and functions are *different* for these 2 types of scripts. |
18 | 37 | Per Amundsen | |
19 | You can comment out a command by putting a # in front of it. |
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20 | 17 | Per Amundsen | |
21 | 1 | Per Amundsen | h1. Normal custom commands: |
22 | 26 | Per Amundsen | |
23 | 25 | Per Amundsen | <pre>Syntax = /something<whitespace>/somethingelse</pre> |
24 | 16 | Per Amundsen | |
25 | 23 | Per Amundsen | Here are some variables which can be used in Custom Commands, its like creating aliases of already available commands, e.g <pre>/hi /me says hi to $chan</pre> will show <pre>* kr0n says hi to #adiirc</pre> when typing <pre>/hi</pre> |
26 | 16 | Per Amundsen | |
27 | 32 | Per Amundsen | Current variables are $1 to $9, $params, $chan and $me. $1 to $9 represents what you type after /yourcommand e.g <pre>/sup /say whats up $1</pre> when typing <pre>/sup kr0n</pre> it will show like this <pre>User: whats up kr0n</pre> |
28 | 16 | Per Amundsen | |
29 | 29 | Per Amundsen | $params represents everything written after /yourcommand, $chan replaces itself with current channel and $me replaces itself with your current usernick. |
30 | 16 | Per Amundsen | |
31 | 19 | Per Amundsen | You can make combo commands by using | as a seperator, e.g <pre>/hi /me says hi to $chan|/me says hi again to $chan</pre> |
32 | 16 | Per Amundsen | |
33 | 1 | Per Amundsen | $file[path] returns data from a file, $frand[path] fetchs a random line from a file and $floop[path] gets one line increasingly (line1, then line2, then line3 etc). |
34 | 23 | Per Amundsen | |
35 | 27 | Per Amundsen | h1. Custom Commands by hotkeys |
36 | 1 | Per Amundsen | |
37 | 25 | Per Amundsen | <pre>Syntax = key&key<whitespace>/something</pre> |
38 | 1 | Per Amundsen | |
39 | 27 | Per Amundsen | In addition to making a custom command trigger by typing a /slash command, you make it trigger with a hotkey instead (note, these commmands will not be useable from the new scripting engine) |
40 | |||
41 | 23 | Per Amundsen | Useable modifies are ctrl, alt and shift and any character or number or F key. |
42 | |||
43 | An example |
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44 | |||
45 | 24 | Per Amundsen | <pre>ctrl&o /msg $chan ohai i just pressed ctrl and o</pre> |
46 | 23 | Per Amundsen | |
47 | 1 | Per Amundsen | Everytime you press ctrl and 'o' now, this command will be fired off. |
48 | 24 | Per Amundsen | |
49 | <pre>ctrl&alt&o /msg $chan ohai i just pressed ctrl and alt and o</pre> |
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50 | |||
51 | 1 | Per Amundsen | Everytime you press ctrl and alt and 'o' now, this command will be fired off. |
52 | 16 | Per Amundsen | |
53 | 27 | Per Amundsen | h1. Unified Scripting |
54 | 1 | Per Amundsen | |
55 | 27 | Per Amundsen | <pre>Syntax = OnEvent<whitespace>code</pre> |
56 | |||
57 | 1 | Per Amundsen | The new scripting tries to combine normal client commands, your custom commands, functions and events into one scripting language. |
58 | |||
59 | 25 | Per Amundsen | In Commands -> Edit Commands you can enter a scripting line with the following syntax: |
60 | 1 | Per Amundsen | |
61 | Followed by either an expression like this (works recursivly) |
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62 | |||
63 | <pre> |
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64 | if (SOMETING == SOMETHINGELSE) { EXECUTE HERE } |
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65 | if (SOMETING != SOMETHINGELSE) { EXECUTE HERE } |
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66 | 13 | Per Amundsen | if (SOMETING ismatch SOMETHINGELSE) { EXECUTE HERE }</pre> |
67 | 1 | Per Amundsen | or by an executed command or function |
68 | |||
69 | 2 | Per Amundsen | You can now combine expressions with && (AND) and || (OR) like this |
70 | 1 | Per Amundsen | <pre> |
71 | 2 | Per Amundsen | if (SOMETHING == SOMETHING && SOMETHINGELSE != SOMETHINGELSE) { EXECUTE HERE } |
72 | 13 | Per Amundsen | if (SOMETHING == SOMETHING || SOMETHINGELSE != SOMETHINGELSE) { EXECUTE HERE }</pre> |
73 | 1 | Per Amundsen | The logic behind these expressions is not fully tested, id love any feedback on this. |
74 | 33 | Per Amundsen | |
75 | It is also possible to use else if like this |
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76 | <pre>if (SOMETHING == SOMETHING) { EXECUTE HERE } else if (SOMETHINGELSE == SOMETHINGELSE) { EXECUTE HERE }</pre> |
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77 | In the future just "else" will be possible to. |
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78 | 12 | Per Amundsen | |
79 | (note: ismatch will check if SOMETHING exist inside SOMETHINGELSE e.g if something is "hello" and something else is "hello world" it would return True because "hello" exist) |
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80 | 2 | Per Amundsen | |
81 | 1 | Per Amundsen | Executed commands are /slash commands already in the client e.g /msg #channel hello world. |
82 | Executed functions are predefined functions in the client, only two exists for now. |
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83 | |||
84 | An execution block can consist of both commands and functions if seperated by | (pipe) character like this <pre>/msg #channel hello world|.function bla bla|/msg #channel2 hello world</pre> |
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85 | |||
86 | Furthermore there is a lot of predefined variables for use with these functions, for now they are: |
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87 | |||
88 | $event / current event, e.g PRIVMSG 001 MODE and so forth |
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89 | $channel / the channel the event occurred on, if any |
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90 | $msg / the message to the channel/user or the message in a raw irc line e.g whois [kr0n] is a registered nick |
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91 | $nick / the nick the event was sent from, can be a irc.server.com, a nick or null |
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92 | $me / my current nick |
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93 | $network / the network the event occured on e.g Quakenet |
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94 | $ident / the from user ident if any |
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95 | $host / the from user hostname if any |
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96 | $myident / my ident |
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97 | $myhost / my host |
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98 | 14 | Per Amundsen | $server / host from the server e.g irc.server.com |
99 | 1 | Per Amundsen | |
100 | Currently predefined functions are: |
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101 | <pre> |
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102 | 36 | Per Amundsen | .insert <nick (use null for nonick)> |
103 | <where (a channel or $channel, a nick or $nick, or status)> |
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104 | <MsgType (MsgServer/MsgUser/MsgEmote/MsgCTCP/MsgNotice/MsgClient/MsgLog)> |
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105 | <$msg or message></pre> |
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106 | 1 | Per Amundsen | |
107 | <pre> |
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108 | 13 | Per Amundsen | .eat <what (text or all)></pre> |
109 | 1 | Per Amundsen | .insert is used for inserting a specific message type into a chat window, its intended for use in cases where you want to override how adiirc shows a given event, but can also be used for adding additional messages. |
110 | |||
111 | .eat is used to tell adiirc to either "eat" the text output from an event or "eat" everything and don't act on this event at all. |
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112 | |||
113 | Putting it all togheter, here are a few examples: |
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114 | |||
115 | <pre> |
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116 | 13 | Per Amundsen | OnEvent if ($event == NOTICE) { if ($msg ismatch hi there) { .insert $nick status MsgNotice $msg|.eat text } }</pre> |
117 | 1 | Per Amundsen | |
118 | insert the notice into the server window and tells adiirc to "eat" its own text output from this notice |
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119 | |||
120 | <pre> |
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121 | 41 | Per Amundsen | OnEvent if ($event == PRIVMSG && $msg == herp) { /msg $channel derp }</pre> |
122 | 7 | Per Amundsen | |
123 | 1 | Per Amundsen | if the event is a PRIVMSG AND the $msg equals "herp", then show "derp" in the channel |
124 | |||
125 | 6 | Per Amundsen | <pre> |
126 | 13 | Per Amundsen | OnEvent if ($event == PRIVMSG) { if ($nick == Q || $nick == $me) { /msg $channel Q or $me is speaking! } }</pre> |
127 | 1 | Per Amundsen | |
128 | if the event is a PRIVMSG and the $nick equals "Q" OR $me then show "Q or $me is speaking" in the channel |
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129 | 9 | Per Amundsen | |
130 | 34 | Per Amundsen | <pre>OnEvent if ($event == OnOp && $nick == $me) { /msg $channel Thx for op! }</pre> |
131 | |||
132 | 35 | Per Amundsen | if the event is OnOp and the target nick is me, then show "Thx for op!" in the channel |
133 | |||
134 | 3 | Per Amundsen | A list of custom events that is also usable as $event == |
135 | 4 | Per Amundsen | <pre> |
136 | 3 | Per Amundsen | OnOwner |
137 | OnDeOwner |
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138 | OnSpecialOp |
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139 | OnSpecialDeOp |
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140 | OnOp |
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141 | OnDeOp |
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142 | OnHop |
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143 | OnDeHop |
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144 | 1 | Per Amundsen | OnVoice |
145 | 42 | Per Amundsen | OnDeVoice |
146 | 46 | Per Amundsen | </pre> |
147 | 1 | Per Amundsen | |
148 | 46 | Per Amundsen | h1. Scripting changes in latest beta |
149 | This does not apply to the latest stable release! |
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150 | 1 | Per Amundsen | |
151 | 50 | Per Amundsen | New command /nmsg added for cross network output, and a new event OnSongChanged. |
152 | 1 | Per Amundsen | |
153 | 50 | Per Amundsen | Combine them and you can automatically announce song changes in a channel or to a user with: |
154 | |||
155 | 42 | Per Amundsen | <pre> |
156 | 45 | Per Amundsen | OnEvent if ($event == OnSongChanged) { /nmsg <network> <channel/Nick> $msg } |
157 | 42 | Per Amundsen | </pre> |
158 | Announce to several channels with: |
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159 | <pre> |
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160 | 45 | Per Amundsen | OnEvent if ($event == OnSongChanged) { /nmsg <network> <channel/Nick> $msg|/nmsg <network> <channel/Nick> $msg } |
161 | 42 | Per Amundsen | </pre> |
162 | 1 | Per Amundsen | |
163 | Network is the network name where the channel is, e.g NordicIRC, freenode, Quakenet, look at the name of the server window you are connected on, to find it. |
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164 | 46 | Per Amundsen | |
165 | Also added is better escaping, variables and a "null" variable, e.g |
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166 | |||
167 | <pre> |
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168 | 47 | Per Amundsen | OnEvent if ($event == PRIVMSG) { if (%test == null) { %test = SOMETHING|/msg $channel test is %test } } |
169 | 46 | Per Amundsen | </pre> |
170 | |||
171 | 48 | Per Amundsen | These variables are stored as long as the program is running, and you can change/use them in any OnEvent script. |
172 | |||
173 | 49 | Per Amundsen | Note also that all user set variables starts with % and client variables starts with $. |
174 | |||
175 | 1 | Per Amundsen | Variables is still work in progress, id love some feedback/ideas of what it can be used for. |
176 | 50 | Per Amundsen | |
177 | New function is added .msgbox <message> e.g |
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178 | |||
179 | <pre> |
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180 | OnEvent if ($event == JOIN) { .msgbox $nick joined $channel } |
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181 | </pre> |
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182 | |||
183 | It will popup a messagebox with the message. |
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184 | 51 | Per Amundsen | |
185 | New events: |
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186 | |||
187 | <pre> |
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188 | OnLoad - Called when all commands are loaded the first time (ie when the program starts) |
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189 | OnUnload - Called when all commands are unloaded (ie when the program exits) |
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190 | OnReload - Called when all commands are reloaded (ie when you press apply in command editor) |
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191 | OnConnecting - Called when a server is connecting |
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192 | OnLookingUp - Called when a server is looking up the hostname |
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193 | OnConnected - Called when a server is connected |
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194 | OnDisconnect - Called when a server gets disconnected |
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195 | OnCommand - Called whenever a user types a /slash command in the client ($msg will hold the full command, $0 will be the first word, $1 the second and so on) |
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196 | </pre> |
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197 | |||
198 | A few examples using these. |
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199 | |||
200 | 52 | Per Amundsen | <pre> |
201 | 51 | Per Amundsen | OnEvent if ($event == OnLoad) { %myvariable = This was set at startup } |
202 | OnEvent if ($event == OnUnLoad) { .msgbox varible set at startup was %myvariable } |
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203 | OnEvent if ($event == OnReLoad) { .msgbox Commands reloaded } |
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204 | OnEvent if ($event == OnConnecting) { .msgbox i r conecting } |
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205 | OnEvent if ($event == OnLookingUp ) { .msgbox i r looking up hostname } |
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206 | OnEvent if ($event == OnConnected ) { .msgbox i r connected } |
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207 | OnEvent if ($event == OnDisconnect) { .msgbox i r disconnected } |
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208 | OnEvent if ($event == OnCommand) { if ($0 == /me) { .msgbox i typed /me } } |
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209 | OnEvent if ($event == OnCommand) { .msgbox i typed $0, full command was $msg } |
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210 | 52 | Per Amundsen | </pre> |
211 | 53 | Per Amundsen | |
212 | A complete rewrite of the parser logic is done, introducing the "else" keyword, and you can now use any nested length of "if" "else if" and "else" e.g: |
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213 | |||
214 | <pre> |
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215 | 54 | Per Amundsen | OnEvent if ($event == PRIVMSG) |
216 | { |
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217 | 55 | Per Amundsen | if (%test == null) { |
218 | /msg Hello world; |
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219 | if (%test == null) |
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220 | { |
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221 | 56 | Per Amundsen | /msg Hello world; |
222 | } |
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223 | 1 | Per Amundsen | } |
224 | else if (%test == null) |
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225 | { |
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226 | 56 | Per Amundsen | /jaduer |
227 | 1 | Per Amundsen | } |
228 | 55 | Per Amundsen | else (%test == null) |
229 | 54 | Per Amundsen | { |
230 | 56 | Per Amundsen | /jaduer |
231 | 55 | Per Amundsen | } |
232 | if (%test == null) |
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233 | { |
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234 | /msg Hello world |
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235 | 54 | Per Amundsen | } |
236 | } |
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237 | 53 | Per Amundsen | </pre> |
238 | |||
239 | 1 | Per Amundsen | also ; is now useable like | for line ending. |
240 | 54 | Per Amundsen | |
241 | 57 | Per Amundsen | Simple kickcounter script: |
242 | <pre> |
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243 | OnEvent if ($event == OnCommand) |
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244 | { |
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245 | if ($0 == /kick) |
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246 | { |
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247 | if (%kickcount == null) |
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248 | { |
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249 | %kickcount = 0; |
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250 | } |
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251 | %kickcount++; |
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252 | if ($2 == null) |
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253 | { |
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254 | /kick $channel $1 Kick number %kickcount|.eat all; |
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255 | } |
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256 | } |
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257 | } |
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258 | </pre> |
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259 | |||
260 | 54 | Per Amundsen | A script editor will be the next step. |